Finfirst

Services

Stills, film and finishing from one studio in Basel.

Interior, museum gallery, empty

Commercial photography

Campaign stills, product, and portraiture with controlled light. We tether, we plot, and we deliver files that survive print and crop. Retouch is finishing against a grade, not a rescue of underexposure.

We plan lighting, art direction, and capture so stills hold up in print, OOH, and digital. Tethered review on set keeps stakeholders aligned before wrap.

Ask about commercial photography

Portrait, curator with a print

Post-production

Picture, sound, titles, and versioning. A sixty-second master and a fifteen-second cutdown should look like siblings, not cousins who stopped speaking.

Editorial, finishing, and versioning live in one pipeline so a 60s master, 15s cutdowns, and stills from frame pulls stay coherent.

Ask about post-production

Product, letterpress type in a tray

Color grading

Show LUTs, shot matching, HDR and SDR masters. Stills can live in the same timeline. The brand palette is a decision, not a filter pack.

Grading is treated as design, not a filter. We match cameras, hold skin, and deliver HDR or SDR masters as the media plan requires.

Ask about color grading

Food, basel biscuits on a tin

3D rendering

Product and environment CGI composited with plates. Look-dev starts with references shot on set. If the render announces itself, it is not done.

When a physical set cannot exist, we build it. Lighting and materials are matched to plate photography so CGI does not announce itself.

Ask about 3d rendering

Portrait, researcher in a lab

Creative direction

Treatments, boards, casting notes, and on-set direction. We protect the idea when the day gets short, which it will.

We sit with strategy early: references, casting, and a shot list that protects the idea when the day gets short.

Ask about creative direction

Location, old town roofs, red sandstone

Lighting design

Studio and location plots for stills and motion. Repeatable light is the product. Lucky hour is a bonus, not a plan.

Plots, grip, and modifiers are designed per frame. The goal is repeatable light, not a lucky hour.

Ask about lighting design

Not sure which one you need?

Send references and say whether the job needs a still, a film, or both. We staff the job, not a menu.